The goal was to optimize for size and release the result as an intro in the demoscene spirit. That explains why although it is possible to cram a Menger Sponge raymarching in 284 bytes of HTML5 with a very scarce design, the release version fits in the 512b category and retain some of the style and complexity of the original.
Menger sponge ?
The Menger sponge is a three-dimensional extension of the Cantor set and Sierpinski carpet first described by Austrian mathematician Karl Menger in 1926.
It starts as a single cube in which the central pillar is carved out in all three axis to make 20 smaller cubes on which the process is repeated.
<body bgcolor=0 text=snow onload=N=[K=R.getContext('2d')];for(t=B=127,I=K.getImageData(0,0,q=64,q);t--;$=Math.cos)N[t]=t/43&1;setInterval("t++;for(i=y=-1;y<1;y+=A)for(x=-1;x<1;x+=A=1/32,I.data[i+=4]=h+h)for(m=C=$(a=t/86),S=$(a+8),c=$(b=t/B),s=$(b+8),u=x*C+S,v=y*c-u*s,u=u*c+y*s,w=C-x*S,X=q+9*$(a+b),Y=q+9*$(b-a),Z=t,h=B;--h&&m<q;X+=u,Y+=v,Z+=w)for(m=1;N[X*m&B]+N[Y*m&B]+N[Z*m&B]<2&&m<q;m*=3);K.putImageData(I,0,0)",9)>JSpongy by p01<br><canvas id=R width=64 height=64 style=width:3in;height:3in;background:#fff>
<canvas id=R><svg onload=setInterval("for(i=q*q,C=M(t+=R.width=q),S=M(t+8);i--;R.getContext`2d`.fillRect(i/q,i%q,1,h/q))for(x=i%q/66-1,y=i/8712-1,m=w=x*C+S,X=Y=h=q,Z=t/q;m<--h;X+=y*C+w*S,Y+=y*S-w*C,Z+=C-x*S)for(m=1;(X*m%96&32)+(Y*m%96&32)+(Z*m%96&32)<64;)m*=3",M=Math.cos,t=q=132)>
The camera travels in the fractal along a cycloid without ever touching it. The camera target rotates along the Y and Z axis.
The rendering itself is done using Canvas and ImageData by simply changing the Alpha channel of each pixel in order to gain a few bytes necessary to stay under 512b.
The Menger Sponge is raymarched at fixed steps for a maximum of 128 steps. Also the inside of the fractal is computed using the formula:
m represents the generation of the fractal.
The intrisinc resolution of the Canvas is 64 x 64.
Of course Jspongy and Spongy are available on Pouet.net
Other recent projects
There are many experiments and projects like JSPONGY to discover other here.
- FRONTFEST MOSCOW It was an honour to be invited to Fronfest Moscow 2017 with the little family to give my first workshop; implementing a Twin-stick shooter using ES6 and Canvas, and to continue my CODE🎙ART series of talks + live coding aiming to inspire new web developer artists. on November 18th, 2017
- BREATHING EARTH Another take on Nadieh Bremer mesmerizing Breathing Earth visualisation, running at 60fps on a 2D Canvas without libraries or frameworks. on June 26th, 2017
- 10 PRINT THEREMIN AT WEB REBELS A lighting talk about labyrinth generation and theremin instrument using the Web Audio API in 219 bytes presented at Web Rebels 2016. on June 2nd, 2016
- WOLF1K The idea of this entry for the JS1K contest was to do the impossible: a 1K remake of the famous WOLF5K that rocked the final edition of the5K. It does not feature guns, evil grins and violence for in WOLF1K there is no room for guns or any form of violence. on September 10th, 2010
- TILT SHIFT A very fast & simple tilt-shift effect in Canvas. on January 10th, 2009
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.