A voxel landscape rendered using a plasma in a valid 480bytes Atari bootsector. TERRA ranked #2 at Outline 2006
Using a plasma - a colorful pattern made by changing the color multiple times per scanline - was very tempting as it is a very compact and stable way to render outside of the normal 320x200 screen resolution. This allowed to get a nice landscape feel to the intro. However it also means that each vertical slice of the voxel landscape is at least 12 pixels wide and a multiple of 4. In the case of TERRA, the vertical slices are 24 pixels wide.
Other recent experiments
There are many experiments and projects like TERRA to discover other here.
- FRONTFEST MOSCOW It was an honour to be invited to Fronfest Moscow 2017 with the little family to give my first workshop; implementing a Twin-stick shooter using ES6 and Canvas, and to continue my CODE🎙ART series of talks + live coding aiming to inspire new web developer artists. on November 18th, 2017
- BREATHING EARTH Another take on Nadieh Bremer mesmerizing Breathing Earth visualisation, running at 60fps on a 2D Canvas without libraries or frameworks. on June 26th, 2017
- THREAD JS Breaking the 64 bytes fronteer with the famous "10 print" maze generator. on December 16th, 2013
- COTTON CANDY First stab at webGL, in 1k between two nappy changes. It's glitchy and tiny but I quite like this puppy. It ranked #3 at DemoJS. on July 2nd, 2011
- MANDELBROT ROTOZOOM Many people did fractals renderers in Javasript in 256 bytes, but no one ever made one that zooms and rotate... until today. on September 1st, 2006
Don't be shy; get in touch by mail, twitter, github, linkedin or pouet if you have any questions, feedback, speaking, workshop or performance opportunity.